14 Linhas de reforma catalogadas

Consertos, mobílias, padrões de eventos e compras registradas.

13 Padrões verificados

Comportamento validado no jogo para orientar seu planejamento.

1 Referências da comunidade

Registros de marcos conferidos com tabuleiros de jogadores ativos.

6 Linhas de eventos

Metas de decoração temporárias separadas das tarefas fixas.

Data confidence

As tarefas mudam com a história e versões de eventos, por isso o nível de evidência é tão relevante quanto o custo.

Padrão verificado

O sistema do jogo é consistente o bastante para definir prioridades com segurança.

Relatado por jogadores

Observações comprovadas detalhando marcos de salas e moedas necessárias.

Referência da comunidade

Exigências de tarefas confirmadas em vários estados de progresso.

Como entender o progresso do restaurante

A divisão prática é clara: tarefas fixas, consertos bloqueados por itens e decorações sazonais.

What to buy first

Permanent Chore Book tasks come first, especially when they reveal a new area, new task chain, or a clearer story path.

What to delay

Pause cosmetic buys, event-only decoration picks, and expensive side upgrades when the same coins could finish an unlock.

What to verify

For each task, capture the area, visible price, required item, unlock trigger, and whether the next task appears immediately.

Padrões de disponibilidade e desbloqueio

O que abre logo cedo, o que depende do enredo e o que pertence a eventos temporários.

Usually open early

Entrance cleanup, kitchen repair starts, and simple dining-room tasks are the best early verification targets because they tend to appear before the restaurant branches too much.

Usually story-gated

Furniture choices, facade work, and some service-area tasks often depend on the previous chore or a short scene finishing first.

Usually event-only

Decoration ladders, weekly goal visuals, and themed cosmetic tracks should be labeled clearly so players do not mistake them for permanent restaurant progression.

Áreas disponíveis no início

Zonas iniciais que rendem moedas rápidas e liberam espaço vital no tabuleiro.

Early Needs screenshot

Front entrance cleanup

Disponibilidade: Usually appears near the early restaurant restoration loop.

Desbloqueio: Opening Chore Book cleanup steps.

Custo conhecido: Coins, exact price still needs screenshot.

Recomendação: Good early buy if it reveals the next task immediately.

Early Needs screenshot

Dining room setup

Disponibilidade: Often part of the first visible restaurant flow players care about.

Desbloqueio: After early cleanup and first service-area repairs.

Custo conhecido: Coins, furniture names and prices need confirmation.

Recomendação: Worth prioritizing when it opens another visible repair or story beat.

Early Needs screenshot

Kitchen repair line

Disponibilidade: Usually part of the first repair-heavy section.

Desbloqueio: Triggered through Chore Book repair sequence.

Custo conhecido: Coins or repair-style item requirement.

Recomendação: Track carefully because it can block follow-up chores.

Áreas e compras dependentes da história

Itens que parecem ocultos mas apenas exigem a conclusão de tarefas anteriores.

Área ou recurso Disponibilidade Desbloqueio Custo conhecido Recomendação
Counter and service station Shows up once the restaurant starts feeling operational. After earlier service-related repair progress. Coins, exact values still being checked. Buy when it clearly unlocks the next chore or order-related scene.
Wall and floor fixes Common mid-game restoration target. Story-required cleanup and repair prompts. Coins, sometimes with repair-style progress context. Lower priority than an unlock that opens a new task chain.
Exterior sign and facade Appears as a visible milestone players remember. Story repair milestone after interior progress. Coins or story-task requirement, exact cost still missing. Strong before-and-after screenshot target because the visual change is obvious.
Locked furniture choices Not visible until a previous task or scene is complete. Previous furniture step, story beat, or area reveal. Coins or event-linked choice depending on the feature. Useful to track as locked/unlocked pairs, not just as a price row.

Decorações exclusivas de eventos

Linhas temporárias que enriquecem o visual mas não afetam a reabertura do café.

Event-only Old-version reference

Restaurant Goals reward ladder

Disponibilidade: Only while the weekly goal style track is active.

Desbloqueio: 7-day event or rotating goal system.

Custo conhecido: Weekly goal tokens or milestone currency.

Recomendação: Keep separate from permanent restaurant upgrades.

Event-only Verified pattern

Park Square decoration event

Disponibilidade: Limited-time decoration event.

Desbloqueio: Active event timer.

Custo conhecido: Decoration points, sample stage values seen in public references.

Recomendação: Treat as cosmetic/event progress, not permanent restaurant cost.

Event-only Verified pattern

Front Yard Garden decoration event

Disponibilidade: Appears only during the matching themed event.

Desbloqueio: Active event start.

Custo conhecido: Decoration points, exact totals vary by version.

Recomendação: Useful as a separate event ledger, not a main renovation row.

Catálogo completo de reformas e decoração

Confira cada elemento, moeda exigida, gatilho de liberação e nível de verificação atual.

Área ou recurso Moeda / Material Custo conhecido Desbloqueio Status
Chore Book story tasks Coins Varies by story part Main story progress Confirmed system; exact task-by-task costs need screenshot tracking.
Restaurant repairs Coins Needs tracking Triggered through Chore Book parts Permanent restoration path needs player screenshots.
Furniture and visual upgrades Coins or event rewards depending on feature Needs tracking Story day, event, or restoration milestone Needs separate table by restaurant area.
Park Square decoration events Decoration event points Stage 1 sample: 150, 200, 350 points Limited-time decoration event Event pattern confirmed; later stages vary.
Quinn's Front Yard Garden events Decoration event points Event-dependent Limited-time decoration event Event pattern exists, exact costs change.
Restaurant Goals Tokens earned from weekly goals Final milestone listed at 1055 tokens in public old-version data 7-day event goals Old-version values; useful as pattern, not guaranteed current.
Kitchen repair tasks Coins and repair materials Needs screenshot Early Chore Book repair sequence Track task name, required item, and whether it blocks story progress.
Dining room upgrades Coins Needs screenshot After initial restaurant cleanup tasks Needs exact furniture names and prices from player screenshots.
Exterior sign and entrance Coins or story task items Needs screenshot Story repair milestone Good candidate for before/after screenshot tracking.
Counter and service area Coins Needs screenshot Restaurant service progress Record whether the upgrade is cosmetic or required for the next chore.
Wall and floor fixes Coins and possible repair items Needs screenshot Chore Book tasks Use Needs screenshot until exact costs are confirmed.
Event-only decoration set Decoration event points Needs current event screenshot Limited event screen Do not mix with permanent restaurant costs.
Locked furniture choice Coins or event reward Needs screenshot Previous furniture or story milestone Track the trigger that unlocks the purchase option.
Story-required cleanup Coins Needs screenshot Dialogue and Chore Book prompt Mark Verified only when screenshot includes the task card.

Materiais e moedas de reforma

Saiba exatamente quais recursos o jogo exigirá antes de gastar suas reservas.

Coins

Verified pattern

Utilizado em: Most permanent Chore Book repairs, cleanup tasks, and furniture buys.

Disponível quando: Available from normal orders, events, and timed play.

Prioridade: Spend first on tasks that open the next restaurant area or story beat.

Repair-style merged items

Needs screenshot

Utilizado em: Task cards that ask for a visible item instead of direct coins.

Disponível quando: Only after the matching chain or story step is active.

Prioridade: Do not build early if the same chain is feeding a good order route.

Decoration event points

Verified pattern

Utilizado em: Limited-time restaurant decoration events and themed cosmetic tracks.

Disponível quando: Only during the active event window.

Prioridade: Track separately from permanent restaurant progress.

Weekly goal tokens

Old-version reference

Utilizado em: Restaurant Goals style milestone tracks and rotating reward ladders.

Disponível quando: From weekly tasks and event participation.

Prioridade: Useful for comparison, but treat exact totals as version-sensitive.

Locked purchase choices

Needs screenshot

Utilizado em: Furniture, visual variants, and story-gated purchase options.

Disponível quando: After the previous chore, dialogue beat, or area reveal.

Prioridade: Screenshot the locked and unlocked state together if possible.

Perguntas Frequentes

Devo comprar toda a decoração assim que liberar?

Não. Priorize tarefas que abram novas salas ou avancem o enredo antes de gastar com opções estéticas.

Como conseguir os materiais de reforma?

Entregando pedidos de clientes no tabuleiro e abrindo baús de marcos.

Posso mudar o estilo dos móveis depois?

Sim. Tocando e segurando qualquer móvel instalado, você pode trocar a cor ou estilo gratuitamente a qualquer momento.

A reforma do restaurante afeta os pedidos do jogo?

Sim. Concluir dias de história libera novos geradores e clientes com pedidos de maior valor.

O que acontece com os pontos de eventos que sobram?

Ao fim do evento, os pontos residuais são convertidos em moedas ou energia na sua caixa de entrada.