Best details to verify: area name, task name, coin cost, required item/material, story day, player level, and whether it is permanent or event-only.

Renovation and Decoration Systems

This separates permanent restaurant progress from temporary decoration events, because they use different currencies.

Area or feature Currency or material Known cost Unlock condition Status
Chore Book story tasks Coins Varies by story part Main story progress Confirmed system; exact task-by-task costs need screenshot tracking.
Restaurant repairs Coins Needs tracking Triggered through Chore Book parts Permanent restoration path needs player screenshots.
Furniture and visual upgrades Coins or event rewards depending on feature Needs tracking Story day, event, or restoration milestone Needs separate table by restaurant area.
Park Square decoration events Decoration event points Stage 1 sample: 150, 200, 350 points Limited-time decoration event Event pattern confirmed; later stages vary.
Quinn's Front Yard Garden events Decoration event points Event-dependent Limited-time decoration event Event pattern exists, exact costs change.
Restaurant Goals Tokens earned from weekly goals Final milestone listed at 1055 tokens in public old-version data 7-day event goals Old-version values; useful as pattern, not guaranteed current.

How to Use This Tracker

Use it like a checklist: what can be bought now, what is locked, and what story trigger opens the next restaurant upgrade.

Permanent Restaurant

Track each kitchen, dining room, exterior, and repair task with its coin cost and story day.

Materials

List the repair materials or merged items required before a chore can be completed.

Unlocks

Record the exact trigger: story part, player level, previous chore, or event start.