14 Tracked renovation rows

Repairs, furniture, event decoration patterns, and locked purchase notes.

13 Verified patterns

System-level behavior that appears stable enough to guide planning right now.

1 Need screenshots

Exact costs, names, and unlock states that still need player evidence.

6 Event-only rows

Decoration and weekly-goal style entries that should not be mixed with permanent chores.

How to read restaurant progress

The useful split is simple: permanent chores, item-gated repairs, story-locked choices, and event-only decoration tracks.

What to buy first

Permanent Chore Book tasks come first, especially when they reveal a new area, new task chain, or a clearer story path.

What to delay

Pause cosmetic buys, event-only decoration picks, and expensive side upgrades when the same coins could finish an unlock.

What to verify

For each task, capture the area, visible price, required item, unlock trigger, and whether the next task appears immediately.

Availability and unlock patterns

This is the fast read most players want: what tends to open early, what waits on story, and what only exists during events.

Usually open early

Entrance cleanup, kitchen repair starts, and simple dining-room tasks are the best early verification targets because they tend to appear before the restaurant branches too much.

Usually story-gated

Furniture choices, facade work, and some service-area tasks often depend on the previous chore or a short scene finishing first.

Usually event-only

Decoration ladders, weekly goal visuals, and themed cosmetic tracks should be labeled clearly so players do not mistake them for permanent restaurant progression.

Usually open early

These rows are the best first targets for screenshots because they are easier for more players to compare.

Early Needs screenshot

Front entrance cleanup

Availability: Usually appears near the early restaurant restoration loop.

Unlock: Opening Chore Book cleanup steps.

Cost state: Coins, exact price still needs screenshot.

Buy note: Good early buy if it reveals the next task immediately.

Early Needs screenshot

Dining room setup

Availability: Often part of the first visible restaurant flow players care about.

Unlock: After early cleanup and first service-area repairs.

Cost state: Coins, furniture names and prices need confirmation.

Buy note: Worth prioritizing when it opens another visible repair or story beat.

Early Needs screenshot

Kitchen repair line

Availability: Usually part of the first repair-heavy section.

Unlock: Triggered through Chore Book repair sequence.

Cost state: Coins or repair-style item requirement.

Buy note: Track carefully because it can block follow-up chores.

Story-gated areas and purchases

These are the rows players often mistake for hidden content when the real issue is simply the previous chore or story trigger.

Area or choice Availability Unlock trigger Cost state Recommendation
Counter and service station Shows up once the restaurant starts feeling operational. After earlier service-related repair progress. Coins, exact values still being checked. Buy when it clearly unlocks the next chore or order-related scene.
Wall and floor fixes Common mid-game restoration target. Story-required cleanup and repair prompts. Coins, sometimes with repair-style progress context. Lower priority than an unlock that opens a new task chain.
Exterior sign and facade Appears as a visible milestone players remember. Story repair milestone after interior progress. Coins or story-task requirement, exact cost still missing. Strong before-and-after screenshot target because the visual change is obvious.
Locked furniture choices Not visible until a previous task or scene is complete. Previous furniture step, story beat, or area reveal. Coins or event-linked choice depending on the feature. Useful to track as locked/unlocked pairs, not just as a price row.

Event-only decoration tracks

Keep these visible, but separate. They help with current events, not with permanent restaurant progression.

Event-only Old-version reference

Restaurant Goals reward ladder

Availability: Only while the weekly goal style track is active.

Unlock: 7-day event or rotating goal system.

Cost state: Weekly goal tokens or milestone currency.

Use note: Keep separate from permanent restaurant upgrades.

Event-only Verified pattern

Park Square decoration event

Availability: Limited-time decoration event.

Unlock: Active event timer.

Cost state: Decoration points, sample stage values seen in public references.

Use note: Treat as cosmetic/event progress, not permanent restaurant cost.

Event-only Verified pattern

Front Yard Garden decoration event

Availability: Appears only during the matching themed event.

Unlock: Active event start.

Cost state: Decoration points, exact totals vary by version.

Use note: Useful as a separate event ledger, not a main renovation row.

Renovation and decoration systems

Use this as the broader reference table: what the row is, what it costs, how it unlocks, and how trustworthy the entry is today.

Area or feature Currency or material Known cost Unlock condition Status
Chore Book story tasks Coins Varies by story part Main story progress Confirmed system; exact task-by-task costs need screenshot tracking.
Restaurant repairs Coins Needs tracking Triggered through Chore Book parts Permanent restoration path needs player screenshots.
Furniture and visual upgrades Coins or event rewards depending on feature Needs tracking Story day, event, or restoration milestone Needs separate table by restaurant area.
Park Square decoration events Decoration event points Stage 1 sample: 150, 200, 350 points Limited-time decoration event Event pattern confirmed; later stages vary.
Quinn's Front Yard Garden events Decoration event points Event-dependent Limited-time decoration event Event pattern exists, exact costs change.
Restaurant Goals Tokens earned from weekly goals Final milestone listed at 1055 tokens in public old-version data 7-day event goals Old-version values; useful as pattern, not guaranteed current.
Kitchen repair tasks Coins and repair materials Needs screenshot Early Chore Book repair sequence Track task name, required item, and whether it blocks story progress.
Dining room upgrades Coins Needs screenshot After initial restaurant cleanup tasks Needs exact furniture names and prices from player screenshots.
Exterior sign and entrance Coins or story task items Needs screenshot Story repair milestone Good candidate for before/after screenshot tracking.
Counter and service area Coins Needs screenshot Restaurant service progress Record whether the upgrade is cosmetic or required for the next chore.
Wall and floor fixes Coins and possible repair items Needs screenshot Chore Book tasks Use Needs screenshot until exact costs are confirmed.
Event-only decoration set Decoration event points Needs current event screenshot Limited event screen Do not mix with permanent restaurant costs.
Locked furniture choice Coins or event reward Needs screenshot Previous furniture or story milestone Track the trigger that unlocks the purchase option.
Story-required cleanup Coins Needs screenshot Dialogue and Chore Book prompt Mark Verified only when screenshot includes the task card.

Materials and currencies

Players usually care less about lore names and more about what the game is actually asking them to spend.

Coins

Verified pattern

Used for: Most permanent Chore Book repairs, cleanup tasks, and furniture buys.

Available when: Available from normal orders, events, and timed play.

Priority rule: Spend first on tasks that open the next restaurant area or story beat.

Repair-style merged items

Needs screenshot

Used for: Task cards that ask for a visible item instead of direct coins.

Available when: Only after the matching chain or story step is active.

Priority rule: Do not build early if the same chain is feeding a good order route.

Decoration event points

Verified pattern

Used for: Limited-time restaurant decoration events and themed cosmetic tracks.

Available when: Only during the active event window.

Priority rule: Track separately from permanent restaurant progress.

Weekly goal tokens

Old-version reference

Used for: Restaurant Goals style milestone tracks and rotating reward ladders.

Available when: From weekly tasks and event participation.

Priority rule: Useful for comparison, but treat exact totals as version-sensitive.

Locked purchase choices

Needs screenshot

Used for: Furniture, visual variants, and story-gated purchase options.

Available when: After the previous chore, dialogue beat, or area reveal.

Priority rule: Screenshot the locked and unlocked state together if possible.

What to capture when you verify a restaurant row

If a player screenshot includes these five details, the row becomes much more trustworthy for everyone else.

Area name
Task or purchase label
Visible cost or item requirement
Story trigger or previous chore
What unlocked next

FAQ

Are restaurant prices fixed?

Not always. System patterns are reliable, but exact costs are still best verified with screenshots because story progress and event versions can change what players see.

What should I buy first?

Buy the task that opens the next permanent area, new chore, or clear story step. Cosmetic picks and event-only decorations are lower priority unless you are playing the event on purpose.

Can a restaurant task block story progress?

Yes. That is why unlock condition and next-task visibility matter so much in this tracker. The gameplay problem is usually not the clue itself, but the task it quietly gated.

Should event decoration costs be in the same table?

Keep them visible, but label them clearly as event-only so players do not mistake a temporary point ladder for permanent restaurant progression.