Repairs, furniture, event decoration patterns, and locked purchase notes.
System-level behavior that appears stable enough to guide planning right now.
Exact costs, names, and unlock states that still need player evidence.
Decoration and weekly-goal style entries that should not be mixed with permanent chores.
How to read restaurant progress
The useful split is simple: permanent chores, item-gated repairs, story-locked choices, and event-only decoration tracks.
What to buy first
Permanent Chore Book tasks come first, especially when they reveal a new area, new task chain, or a clearer story path.
What to delay
Pause cosmetic buys, event-only decoration picks, and expensive side upgrades when the same coins could finish an unlock.
What to verify
For each task, capture the area, visible price, required item, unlock trigger, and whether the next task appears immediately.
Availability and unlock patterns
This is the fast read most players want: what tends to open early, what waits on story, and what only exists during events.
Usually open early
Entrance cleanup, kitchen repair starts, and simple dining-room tasks are the best early verification targets because they tend to appear before the restaurant branches too much.
Usually story-gated
Furniture choices, facade work, and some service-area tasks often depend on the previous chore or a short scene finishing first.
Usually event-only
Decoration ladders, weekly goal visuals, and themed cosmetic tracks should be labeled clearly so players do not mistake them for permanent restaurant progression.
Usually open early
These rows are the best first targets for screenshots because they are easier for more players to compare.
Front entrance cleanup
Availability: Usually appears near the early restaurant restoration loop.
Unlock: Opening Chore Book cleanup steps.
Cost state: Coins, exact price still needs screenshot.
Buy note: Good early buy if it reveals the next task immediately.
Dining room setup
Availability: Often part of the first visible restaurant flow players care about.
Unlock: After early cleanup and first service-area repairs.
Cost state: Coins, furniture names and prices need confirmation.
Buy note: Worth prioritizing when it opens another visible repair or story beat.
Kitchen repair line
Availability: Usually part of the first repair-heavy section.
Unlock: Triggered through Chore Book repair sequence.
Cost state: Coins or repair-style item requirement.
Buy note: Track carefully because it can block follow-up chores.
Story-gated areas and purchases
These are the rows players often mistake for hidden content when the real issue is simply the previous chore or story trigger.
Event-only decoration tracks
Keep these visible, but separate. They help with current events, not with permanent restaurant progression.
Restaurant Goals reward ladder
Availability: Only while the weekly goal style track is active.
Unlock: 7-day event or rotating goal system.
Cost state: Weekly goal tokens or milestone currency.
Use note: Keep separate from permanent restaurant upgrades.
Park Square decoration event
Availability: Limited-time decoration event.
Unlock: Active event timer.
Cost state: Decoration points, sample stage values seen in public references.
Use note: Treat as cosmetic/event progress, not permanent restaurant cost.
Front Yard Garden decoration event
Availability: Appears only during the matching themed event.
Unlock: Active event start.
Cost state: Decoration points, exact totals vary by version.
Use note: Useful as a separate event ledger, not a main renovation row.
Renovation and decoration systems
Use this as the broader reference table: what the row is, what it costs, how it unlocks, and how trustworthy the entry is today.
Materials and currencies
Players usually care less about lore names and more about what the game is actually asking them to spend.
Coins
Verified patternUsed for: Most permanent Chore Book repairs, cleanup tasks, and furniture buys.
Available when: Available from normal orders, events, and timed play.
Priority rule: Spend first on tasks that open the next restaurant area or story beat.
Repair-style merged items
Needs screenshotUsed for: Task cards that ask for a visible item instead of direct coins.
Available when: Only after the matching chain or story step is active.
Priority rule: Do not build early if the same chain is feeding a good order route.
Decoration event points
Verified patternUsed for: Limited-time restaurant decoration events and themed cosmetic tracks.
Available when: Only during the active event window.
Priority rule: Track separately from permanent restaurant progress.
Weekly goal tokens
Old-version referenceUsed for: Restaurant Goals style milestone tracks and rotating reward ladders.
Available when: From weekly tasks and event participation.
Priority rule: Useful for comparison, but treat exact totals as version-sensitive.
Locked purchase choices
Needs screenshotUsed for: Furniture, visual variants, and story-gated purchase options.
Available when: After the previous chore, dialogue beat, or area reveal.
Priority rule: Screenshot the locked and unlocked state together if possible.
What to capture when you verify a restaurant row
If a player screenshot includes these five details, the row becomes much more trustworthy for everyone else.
FAQ
Are restaurant prices fixed?
Not always. System patterns are reliable, but exact costs are still best verified with screenshots because story progress and event versions can change what players see.
What should I buy first?
Buy the task that opens the next permanent area, new chore, or clear story step. Cosmetic picks and event-only decorations are lower priority unless you are playing the event on purpose.
Can a restaurant task block story progress?
Yes. That is why unlock condition and next-task visibility matter so much in this tracker. The gameplay problem is usually not the clue itself, but the task it quietly gated.
Should event decoration costs be in the same table?
Keep them visible, but label them clearly as event-only so players do not mistake a temporary point ladder for permanent restaurant progression.