12 Clue threads tracked

Main-story, event, restaurant, and order-board clue patterns in one place.

6 Special requests

Side-request chains that can interrupt normal merging and drain stored energy.

3 Repair-linked clues

Moments where a chore or restoration step is the real gate, not the dialogue itself.

3 Board-change clues

Rows worth checking when players say a scene changed their visible orders.

High-value clue threads to track

These are the clue types that actually help a stuck player get moving again without spoiling the whole story.

Main Chore Book story Early story days.

Restaurant fire and rebuild

Who benefits from the damage, which repairs are delayed, and which characters push Quinn toward risky choices.

Story dialogue and restaurant conflict scenes As the restaurant story expands.

Harrison and Amala pressure

Business pressure, old relationships, and moments where a catering or restaurant goal suddenly becomes urgent.

Special requests and character scenes After enough story progress and earlier special requests.

Olivia and Sam side threads

Spaceship, fish, and family-related side requests that interrupt the normal order board.

Special request chain After earlier special requests.

Carmen's request

Secondary generator behavior and long item chains.

Late special request chain Late story progress; community reports level 50 players may have all six unlocked if prior requests are finished.

Coconut's late request

Tower/cat-tree style progress and whether it is the last visible special request.

Chore Book and restaurant prompts After a previous repair or cleanup task is completed.

Repair task unlocks

The exact task that opens a new restaurant area or furniture option.

Order board immediately after dialogue Story-dependent; screenshot before and after the scene.

Order board changes after story scenes

New item families, higher-level orders, or special requests that appear right after a scene.

Limited event intro scenes When a limited event starts.

Event dialogue hints

Any hint that an event order uses normal energy, event tokens, or card progress.

Main story dialogue Varies by story day.

Suspicious character timing

Characters who appear just before repairs, missing items, or sudden business pressure.

Side request board After the matching character request becomes active.

Special request generator unlock

The moment a new generator appears, its cooldown, and the first item it produces.

Restoration scenes After completing a required Chore Book repair.

Restaurant area reveal

Which area opens next and whether a purchase choice appears immediately.

Dialogue screenshots Any story chapter with mystery dialogue.

No-spoiler suspect notes

Motives, conflicting statements, or repeated objects without revealing the full plot.

What usually changes after a clue

Most useful clue records are really trigger records. Capture the trigger, then describe the gameplay change in one sentence.

A Chore Book repair finishes

Likely change: A new restaurant area, purchase option, or short scene appears.

Why it matters: This is one of the clearest moments to record unlock conditions without spoiling the plot.

A special request becomes active

Likely change: A side generator, long chain, or energy-heavy request starts competing with normal orders.

Why it matters: These requests can quietly drain energy if players mistake them for routine order-board work.

Dialogue ends and the board looks different

Likely change: A new order family, mixed order, or higher-level target appears.

Why it matters: The before-and-after board state helps confirm whether story progress changed the active order pool.

An event intro scene starts

Likely change: Players receive temporary items, event orders, card goals, or decoration-point pressure.

Why it matters: Event clues explain whether energy should stay on the normal board or move into the limited event.

Special request watchlist

These are the side-request names players repeatedly ask about because they feel different from routine orders.

Sam's Dog

Type: Special request

Unlock: Story progression after earlier main tasks.

Notes: Community-reported as one of the first side requests.

Olivia's Spaceship

Type: Special request

Unlock: Story progression; appears before some later special requests.

Notes: Often mentioned by players as a major energy sink.

Harrison's Pottery

Type: Special request

Unlock: After earlier special requests and story progress.

Notes: Uses pottery-related pieces; players recommend saving energy bottles.

Carmen's Tiara

Type: Special request

Unlock: After earlier special requests.

Notes: Reported by players as one of the roughest special orders because of secondary generation.

Olivia's Fish Quest

Type: Special request

Unlock: Late special request chain.

Notes: Community-reported; exact in-game naming needs screenshot confirmation.

Coconut's Tower

Type: Special request

Unlock: Late special request chain; level 50 players report having all special requests available if earlier ones are finished.

Notes: Often described as the last of the current special request set.

Best screenshot checklist

One clean screenshot with context is more useful than three cropped dialogue bubbles.

Story day, chapter, or repair step
Character name or request title
Required item, cost, or visible task label
Locked versus unlocked state
What changed on the order board or restaurant screen afterward

FAQ

Will this spoil the story?

No. The page stays spoiler-light by focusing on trigger points, special requests, and visible gameplay changes instead of full scene summaries.

What clue is most useful when I am stuck?

The most useful clue is usually the one tied to a repair, a new task card, or a special request generator. Those are the clues that change what you can do next.

Do story clues change the order board?

Sometimes yes. A new dialogue beat can be followed by a new order family, a mixed request, or a side task that feels like a hidden order. That is why before-and-after screenshots help so much.

Should I write down every line of dialogue?

No. A short trigger note, the character name, and the next visible unlock are enough for a practical player-facing clue tracker.